we were given a project to create an idea for a game for the age range of 11-19. so first the members of our team brainstormed and got many ideas about what we could do some of our influences were final fantasy . we decided that we wanted a fantasy based game but we didn't want it to be the stereotypical fantasy game of were you have to save the world. so we reversed roles and you play as the bad guys and you have to destroy the world in which you live in.
we decided that you would be a demon and you live in a world or angels and good.
your goal is to destroy the empire of good.
we added in powers that your character would be given. theses powers are based on the elements, for example fire, ice, wind e.c.t.
but to make the game more interesting we gave the user the ability to control the minds of 5 towns people. and so this wouldn't make the game to easy for the player then we gave them a gauge for their magic so they couldn't keep controlling minds after the previous team members have died. this game does not have a online mode. it follows a storyline and as u progress through the game you will learn new things about yourself and the war that you are fighting against.
character development
the original design for the character you play as was based to look like a generic demon. big red horns and pitch black hair. but after some thought I had changed his design to make it less generic. he still has white skin but I tried to make it more original so I gave him horns that change colour depending on the element that is being used. he also has an arm that has lost its layer of skin. and gives him the ability to use powers.
interface
in the top left corner of the screen there are gauges to tell you how much magic you can use. the flame gets smaller as you loose health. the horns change colour when you use an element.
and the black gas behind the horns show you your demon power. when this runs out then you can no longer take over peoples minds or use element powers





